Friday, 22 October 2010

head pt3 - ear pt2





once i converted the splines to an editable poly they were the wrong way roudn so i had to select all them and flip the polys.















which created this


















i started by pulling the vertexs out like i did for the face to form the shape of the ear.
















i also did some fine tweeking to get the curve fluant in the ear.


















this is how it looked

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