
i changed a couple of the dips and raised areas and the ear looks much more natural.

i then hid the head so i could rotate around the ear
i selected the edges on the back of the ear to pull aroudn and create the back of the ear.

this looks fine so i just need to simplify the amount if vertexs so it is easier to attach to the head.

this was very simple
16points to 6.

i then positioned it next to the head ready to bridge the polys to create one object.
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